![]() ![]() Damage the elite until a message pops up informing the player to use the extractor. When used on an enemy, it will transform into an elite version of itself (or, if that is not possible, an elite Zombie) and drop the Blueprint Extractor. It does not show any items that cannot be unlocked at the current set difficulty level, but it can show enemies found in inaccessible biomes.Ī blueprint drop can be forced by using the Hunter's Grenade. When interacted with, it shows a random enemy or boss that carries a blueprint not currently acquired. When unlocked, a mirror appears at the start of the Prisoners' Quarters, next to the Scribe. The Hunter's Mirror is an upgrade offered by the Collector. This limit does not apply to, nor is influenced by, blueprints found in secret areas.This limit can only be exceeded with the Hunter's Grenade.This limit applies even to enemies with 100% drop chance blueprints: if two or more such enemies are present in a given biome, the first one to be killed will drop its 100% blueprint, but the others will not. So if level generation assigns a blueprint to an enemy, the player will need to kill that specific enemy to get the blueprint.Ī maximum of one outfit and one item blueprint may be randomly dropped by the enemies in each biome during a run. Information on how to find these can be found on the Gear, Mutations, Outfits and the Collector pages.ĭuring level generation there is a chance based on rarity that a blueprint gets assigned to a viable enemy for it to drop from. There are also 2 blueprints that drop from the 5 BSC exclusive boss but have a secret requirement. There are 42 blueprints which do not drop from enemies or bosses, but are found in secret areas, at the end of a puzzle, inside a timed door, in rune exclusive areas, locked doors or are rewarded after completing a certain number of Daily Runs.Īlthough most of these are generated on all difficulties, some require items or routes that are only accessible on higher difficulty levels.Ī few are only available after a certain amount of runs have been attempted. Defeating a boss at a higher difficulty than their next drop specifically requires does not grant additional drops the boss will still drop just one blueprint-the next one in sequence, as usual-as long as the minimum BSC level for that blueprint is met.īlueprints per rarity and BSC Rarity Bosses have a set order of blueprint drops, generally ending a series of outfits only obtainable at 1+ BSC, then 2+ BSC, then 3+ BSC, and finally 4+ BSC. Note that for the Always rarity, the majority of drops from bosses are fixed to a specific minimum BSC difficulty, as seen in the table below. ![]() Legendary rarity is entirely unrelated to Legendary gear quality. The only effect they actually have in-game (aside from representing the drop chance, of course) is cosmetic: Rare and Legendary blueprint scrolls appear red, and show special "RARE blueprint acquired" text when collected. The rarity names themselves (such as Legendary) are arbitrary. Override Limit: Blueprints that can drop alongside another blueprint (13 blueprints).Also, remember that unlocked weapons become a part of the drop and shop pool, so being selective while bringing blueprints to life will make better weapons consistently available.Every enemy-dropped blueprint is assigned to one of the following five rarity levels, each of which corresponds to a precise drop chance. You can't go wrong investing in general upgrades for health, gold, or starting weapons first. Sure, there’s some interesting stuff available, but nothing’s worse than spending hard-earned cells on a sword with complicated status conditions outside of your playstyle. Related: Every Weapon Aspect In Hades, RankedĬell spending can be fraught with uncertainty too as The Collector plies numerous unlocks at once. With gold, it’s important to remember the age-old idiom: “You can’t take it with you,” but if you're not completely sold on a weapon it's better to save it for later. The options for gold are plentiful and every weapon or skill looks useful when you’re carrying a rusty sword. ![]() While gold will predominately affect individual playthroughs, cells are spent improving the quality of future lives. Like social media ads and Las Vegas shopping outlets, the isle in Dead Cells is littered with shops, kiosks, and vendors eager to part you from your newly acquired riches. ![]()
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